We announced the release of LucasArt's demo for Fracture this week. Shortly thereafter, Fracture made its debut on Penny Arcade. A funny yet not altogether unkind look at a "shortcoming" in the Fracture story...or maybe a poke at military intelligence...regardless, it's pretty funny, as usual.
Take a look:
Sunday, September 21, 2008
Wednesday, September 10, 2008
D3 Publisher & Matt Hazard
We've just started working on a project with our friends over at D3 Publisher, the folks behind the BRILLIANT Puzzle Quest title on XBLA. The news is, the studio is re-invigorating a classic gaming hero who you've surely heard of -- Matt Hazard. You probably remember Mr. Hazard from some of his earlier works in the 80s and 90s, including:
Some great gaming memories there...the guns, the women, the baddies, the go-carts and even the pinatas!
You can read more about Matt Hazard at this site: www.WeaponsofMattDestruction.com.
IGN is also running a new blog about Matt Hazard here.
- The Adventures of Matt in Hazard Land (1983)
- A Fistful of Hazard (1987)
- Matt Hazard 3D (1992)
- You Only Live 1,317 Times (YOL1317T) (1995)
- Haz-Matt Carts (2000)
- Choking Hazard: Candygram (2002)
Some great gaming memories there...the guns, the women, the baddies, the go-carts and even the pinatas!
You can read more about Matt Hazard at this site: www.WeaponsofMattDestruction.com.
IGN is also running a new blog about Matt Hazard here.
Friday, September 5, 2008
PAX 2008
We headed out to Seattle last week for the 2008 Penny Arcade Expo (PAX 2008) to help support the first public showing of Twin Skies which is being developed by our partners at Meteor Games. It was a quick and enjoyable trip to one of the largest consumer gaming conventions in the US. More importantly, while we were only showing an early technology demo of Twin Skies, which included web interface integration and character creation (it's only been in development for 3 months), everyone who saw it walked away extremely impressed. For example:
And, here are a few images from the show:
Donna Williams and Tom Mannino as characters from Twin Skies (Priest and Corsair)
PAX attendees checking out the Twin Skies demo
Much of the Meteor team actually worked on Neopets back in the day, and Twin Skies reflects this - it's a bizarre fusion between casual MMOG and a series of browser-based Flash games that almost needs to be seen to really be understood. I'm not really sure what I was expecting, but what they showed mne definitely wasn't it. More detail to come, because Twin Skies is one of the most interesting games I've seen at the show so far."As an exclusive for attendees of PAX and those interested in Twin Skies, we were handing out highly coveted and extremely cute plush critters pulled straight from the game itself. The plush creature is called a "Salabounder" -- in typical Meteor Games critter-naming style -- Eleplants, Gnarls, Gnunicorns, etc. They were a bit hit from kids to adults alike and I saw them all over the show floor.
John Funk, Warcry
And, here are a few images from the show:
Donna Williams and Tom Mannino as characters from Twin Skies (Priest and Corsair)
PAX attendees checking out the Twin Skies demo
Labels:
maverick pr,
meteor games,
PAX,
twin skies
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