Friday, September 5, 2008

PAX 2008

We headed out to Seattle last week for the 2008 Penny Arcade Expo (PAX 2008) to help support the first public showing of Twin Skies which is being developed by our partners at Meteor Games. It was a quick and enjoyable trip to one of the largest consumer gaming conventions in the US. More importantly, while we were only showing an early technology demo of Twin Skies, which included web interface integration and character creation (it's only been in development for 3 months), everyone who saw it walked away extremely impressed. For example:
Much of the Meteor team actually worked on Neopets back in the day, and Twin Skies reflects this - it's a bizarre fusion between casual MMOG and a series of browser-based Flash games that almost needs to be seen to really be understood. I'm not really sure what I was expecting, but what they showed mne definitely wasn't it. More detail to come, because Twin Skies is one of the most interesting games I've seen at the show so far."

John Funk, Warcry
As an exclusive for attendees of PAX and those interested in Twin Skies, we were handing out highly coveted and extremely cute plush critters pulled straight from the game itself. The plush creature is called a "Salabounder" -- in typical Meteor Games critter-naming style -- Eleplants, Gnarls, Gnunicorns, etc. They were a bit hit from kids to adults alike and I saw them all over the show floor.



And, here are a few images from the show:
















Donna Williams and Tom Mannino as characters from Twin Skies (Priest and Corsair)

















PAX attendees checking out the Twin Skies demo

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